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Groups urge U.S. to probe ‘loot box’ on Digital Arts online game


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Teams urge U.S. to probe ‘loot box’ on Electronic Arts online game
2022-06-03 05:50:17
#Groups #urge #probe #loot #box #Digital #Arts #video #game

WASHINGTON, June 2 (Reuters) - Consumer advocates on Thursday urged U.S. regulators to investigate online game maker Electronic Arts Inc (EA.O) for what they say was the misleading use of a digital "loot field" that "aggressively" urges gamers to spend more cash while taking part in a well-liked soccer sport.

The groups Fairplay, Heart for Digital Democracy and 13 other organizations urged the Federal Commerce Commission to probe the EA recreation "FIFA: Ultimate Group".

Within the sport, players build a soccer staff using avatars of real gamers and compete against other teams. In a letter to the FTC, the groups mentioned the sport often prices $50 to $100 however that the corporate pushed push gamers to spend extra.

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"It entices gamers to buy packs seeking particular gamers," said the letter despatched by these teams together with the Consumer Federation of America and Massachusetts Council on Gaming and Well being and others.

The packs, or loot packing containers, are packages of digital content typically bought with actual money that give the purchaser a potential advantage in a game. They are often bought with digital foreign money, which may obscure how a lot is spent, they stated.

"The possibilities of opening a coveted card, comparable to a Participant of the Yr, are miniscule until a gamer spends 1000's of dollars on points or performs for 1000's of hours to earn cash," the groups said within the letter.

Digital Arts stated in a press release on Thursday that of the sport's millions of players, 78% haven't made an in-game buy.

"Spending is all the time non-compulsory," a company spokesperson said in an e mail statement. "We encourage using parental controls, including spend controls, which can be obtainable for every major gaming platform, together with EA's own platforms."

The spokesperson also said the corporate created a dashboard so gamers would observe how a lot time they played, what number of packs they opened and what purchases have been made.

The FTC, which fits after companies engaged in deceptive behavior, held a workshop on loot packing containers in 2019. In a "employees perspective" which adopted, the company famous that online game microtransactions have change into a multibillion-dollar market.

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Reporting by Diane Bartz in Washington Editing by David Gregorio and Matthew Lewis

Our Requirements: The Thomson Reuters Trust Ideas.


Quelle: www.reuters.com

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