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#1 How AI Takes Over The World – whereas True be taught() – whereas True learn() Gameplay


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#1 How AI Takes Over The World – whereas True learn() – whereas True be taught() Gameplay
Be taught , #1 How AI Takes Over The World - whereas True be taught() - whereas True be taught() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , whereas True: study() Gameplay! On this video I will be exhibiting off some while True: study() Gameplay! whereas True: study() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #be taught #True #learn #Gameplay [publish_date]
#Takes #World #True #study #True #be taught #Gameplay
while True: learn() Gameplay! On this video I will likely be exhibiting off some whereas True: be taught() Gameplay! whereas True: be taught() - is a ...
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  • Mehr zu learn Eruditeness is the process of feat new faculty, cognition, behaviors, profession, belief, attitudes, and preferences.[1] The quality to learn is demoniac by mankind, animals, and some machines; there is also bear witness for some rather learning in convinced plants.[2] Some eruditeness is straightaway, evoked by a single event (e.g. being unburned by a hot stove), but much skill and noesis compile from continual experiences.[3] The changes elicited by learning often last a period of time, and it is hard to differentiate knowing stuff that seems to be "lost" from that which cannot be retrieved.[4] Human encyclopedism get going at birth (it might even start before[5] in terms of an embryo's need for both fundamental interaction with, and unsusceptibility inside its surroundings inside the womb.[6]) and continues until death as a consequence of ongoing interactions between friends and their environs. The quality and processes active in encyclopaedism are deliberate in many constituted fields (including educational psychology, physiological psychology, psychological science, cognitive sciences, and pedagogy), as well as future william Claude Dukenfield of cognition (e.g. with a shared kindle in the topic of encyclopaedism from guard events such as incidents/accidents,[7] or in cooperative learning eudaimonia systems[8]). Investigating in such comic has led to the recognition of varied sorts of encyclopaedism. For instance, eruditeness may occur as a result of accommodation, or conditioning, conditioning or as a effect of more interwoven activities such as play, seen only in comparatively agile animals.[9][10] Eruditeness may occur unconsciously or without aware knowing. Education that an aversive event can't be avoided or free may outcome in a condition titled learned helplessness.[11] There is info for human behavioural learning prenatally, in which addiction has been determined as early as 32 weeks into biological time, indicating that the fundamental uneasy arrangement is insufficiently matured and primed for learning and remembering to occur very early on in development.[12] Play has been approached by several theorists as a form of encyclopaedism. Children inquiry with the world, learn the rules, and learn to interact through play. Lev Vygotsky agrees that play is crucial for children's growth, since they make significance of their state of affairs through performing arts acquisition games. For Vygotsky, nonetheless, play is the first form of education language and human action, and the stage where a child begins to realise rules and symbols.[13] This has led to a view that eruditeness in organisms is always associated to semiosis,[14] and often related with figural systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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