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#1 How AI Takes Over The World – whereas True be taught() – while True be taught() Gameplay


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#1 How AI Takes Over The World – while True learn() – while True study() Gameplay
Study , #1 How AI Takes Over The World - while True study() - while True learn() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , while True: study() Gameplay! In this video I might be exhibiting off some while True: study() Gameplay! while True: study() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #learn #True #be taught #Gameplay [publish_date]
#Takes #World #True #learn #True #study #Gameplay
while True: study() Gameplay! On this video I shall be displaying off some whereas True: study() Gameplay! whereas True: be taught() - is a ...
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  • Mehr zu learn Learning is the work on of acquiring new faculty, cognition, behaviors, skill, belief, attitudes, and preferences.[1] The power to learn is controlled by mankind, animals, and some machinery; there is also info for some kind of learning in dependable plants.[2] Some education is fast, evoked by a single event (e.g. being injured by a hot stove), but much skill and cognition compile from recurrent experiences.[3] The changes iatrogenic by encyclopedism often last a time period, and it is hard to differentiate conditioned matter that seems to be "lost" from that which cannot be retrieved.[4] Human encyclopedism get going at birth (it might even start before[5] in terms of an embryo's need for both fundamental interaction with, and freedom within its state of affairs within the womb.[6]) and continues until death as a consequence of current interactions between folk and their surroundings. The nature and processes active in learning are affected in many constituted comic (including instructive science, neuropsychology, psychological science, cognitive sciences, and pedagogy), also as nascent fields of noesis (e.g. with a shared involvement in the topic of learning from guard events such as incidents/accidents,[7] or in collaborative encyclopaedism eudaimonia systems[8]). Investigation in such comedian has led to the identity of assorted sorts of encyclopaedism. For illustration, encyclopedism may occur as a effect of physiological condition, or conditioning, conditioning or as a effect of more composite activities such as play, seen only in relatively agile animals.[9][10] Eruditeness may occur unconsciously or without aware knowingness. Encyclopaedism that an aversive event can't be avoided or at large may event in a shape named educated helplessness.[11] There is testify for human behavioral eruditeness prenatally, in which dependency has been ascertained as early as 32 weeks into biological time, indicating that the important troubled organization is insufficiently formed and primed for learning and memory to occur very early on in development.[12] Play has been approached by individual theorists as a form of eruditeness. Children scientific research with the world, learn the rules, and learn to act through and through play. Lev Vygotsky agrees that play is crucial for children's process, since they make meaning of their situation through and through musical performance educational games. For Vygotsky, notwithstanding, play is the first form of encyclopaedism word and human activity, and the stage where a child started to see rules and symbols.[13] This has led to a view that encyclopaedism in organisms is ever age-related to semiosis,[14] and often related with nonrepresentational systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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