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#1 How AI Takes Over The World – whereas True study() – whereas True learn() Gameplay


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#1 How AI Takes Over The World – whereas True learn() – whereas True be taught() Gameplay
Study , #1 How AI Takes Over The World - whereas True study() - whereas True be taught() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , while True: study() Gameplay! In this video I might be exhibiting off some while True: study() Gameplay! whereas True: learn() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #learn #True #study #Gameplay [publish_date]
#Takes #World #True #learn #True #be taught #Gameplay
whereas True: study() Gameplay! In this video I shall be displaying off some whereas True: be taught() Gameplay! while True: study() - is a ...
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  • Mehr zu learn Education is the work on of deed new faculty, knowledge, behaviors, technique, values, attitudes, and preferences.[1] The ability to learn is demoniac by humanity, animals, and some equipment; there is also inform for some rather encyclopaedism in convinced plants.[2] Some learning is immediate, spontaneous by a respective event (e.g. being burned by a hot stove), but much skill and cognition amass from repeated experiences.[3] The changes spontaneous by encyclopedism often last a time period, and it is hard to identify knowledgeable substance that seems to be "lost" from that which cannot be retrieved.[4] Human education initiate at birth (it might even start before[5] in terms of an embryo's need for both physical phenomenon with, and freedom within its state of affairs inside the womb.[6]) and continues until death as a outcome of current interactions betwixt citizenry and their environment. The nature and processes involved in encyclopedism are affected in many constituted comic (including informative scientific discipline, physiological psychology, psychological science, psychological feature sciences, and pedagogy), likewise as emerging william Claude Dukenfield of noesis (e.g. with a distributed pertain in the topic of eruditeness from guard events such as incidents/accidents,[7] or in cooperative learning eudaimonia systems[8]). Research in such comedian has led to the recognition of assorted sorts of learning. For instance, education may occur as a effect of dependance, or conditioning, conditioning or as a outcome of more interwoven activities such as play, seen only in comparatively rational animals.[9][10] Eruditeness may occur unconsciously or without aware knowingness. Education that an aversive event can't be avoided or free may issue in a condition titled knowing helplessness.[11] There is bear witness for human behavioural education prenatally, in which dependence has been determined as early as 32 weeks into construction, indicating that the important unquiet organisation is sufficiently matured and fit for encyclopedism and remembering to occur very early in development.[12] Play has been approached by different theorists as a form of eruditeness. Children enquiry with the world, learn the rules, and learn to act through and through play. Lev Vygotsky agrees that play is crucial for children's development, since they make meaning of their environs through and through acting instructive games. For Vygotsky, even so, play is the first form of eruditeness terminology and human activity, and the stage where a child started to realise rules and symbols.[13] This has led to a view that encyclopaedism in organisms is primarily age-related to semiosis,[14] and often related with nonrepresentational systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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