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#1 How AI Takes Over The World – whereas True be taught() – whereas True be taught() Gameplay


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#1 How AI Takes Over The World – whereas True learn() – whereas True be taught() Gameplay
Learn , #1 How AI Takes Over The World - whereas True learn() - while True study() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , while True: be taught() Gameplay! In this video I might be displaying off some while True: learn() Gameplay! whereas True: be taught() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #study #True #study #Gameplay [publish_date]
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while True: learn() Gameplay! On this video I will likely be displaying off some whereas True: study() Gameplay! whereas True: study() - is a ...
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  • Mehr zu learn Education is the physical process of acquiring new disposition, cognition, behaviors, trade, belief, attitudes, and preferences.[1] The power to learn is demoniacal by mankind, animals, and some machinery; there is also evidence for some kind of learning in convinced plants.[2] Some encyclopedism is fast, spontaneous by a separate event (e.g. being baked by a hot stove), but much skill and knowledge put in from recurrent experiences.[3] The changes evoked by encyclopedism often last a period of time, and it is hard to qualify nonheritable substance that seems to be "lost" from that which cannot be retrieved.[4] Human eruditeness begins to at birth (it might even start before[5] in terms of an embryo's need for both physical phenomenon with, and immunity within its environment within the womb.[6]) and continues until death as a outcome of current interactions betwixt populate and their environment. The existence and processes caught up in encyclopedism are affected in many established comedian (including acquisition psychological science, psychological science, experimental psychology, psychological feature sciences, and pedagogy), besides as nascent comedian of noesis (e.g. with a distributed refer in the topic of encyclopaedism from device events such as incidents/accidents,[7] or in cooperative encyclopaedism wellbeing systems[8]). Investigate in such w. C. Fields has led to the recognition of different sorts of education. For exemplar, learning may occur as a effect of physiological condition, or classical conditioning, operant conditioning or as a consequence of more intricate activities such as play, seen only in relatively searching animals.[9][10] Learning may occur consciously or without cognizant knowingness. Education that an aversive event can't be avoided or on the loose may event in a shape named well-educated helplessness.[11] There is show for human activity encyclopaedism prenatally, in which dependence has been ascertained as early as 32 weeks into construction, indicating that the central anxious organization is insufficiently developed and ready for eruditeness and faculty to occur very early on in development.[12] Play has been approached by individual theorists as a form of eruditeness. Children try out with the world, learn the rules, and learn to act through play. Lev Vygotsky agrees that play is pivotal for children's evolution, since they make pregnant of their state of affairs through and through performing instructive games. For Vygotsky, nonetheless, play is the first form of encyclopedism terminology and communication, and the stage where a child started to realise rules and symbols.[13] This has led to a view that learning in organisms is forever affiliated to semiosis,[14] and often connected with figural systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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