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#1 How AI Takes Over The World – whereas True be taught() – while True study() Gameplay


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#1 How AI Takes Over The World – whereas True be taught() – whereas True be taught() Gameplay
Be taught , #1 How AI Takes Over The World - while True be taught() - while True be taught() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , while True: study() Gameplay! In this video I might be exhibiting off some while True: learn() Gameplay! whereas True: study() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #be taught #True #study #Gameplay [publish_date]
#Takes #World #True #learn #True #study #Gameplay
whereas True: study() Gameplay! On this video I might be exhibiting off some whereas True: study() Gameplay! whereas True: study() - is a ...
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  • Mehr zu learn Eruditeness is the process of effort new apprehension, knowledge, behaviors, profession, belief, attitudes, and preferences.[1] The ability to learn is possessed by homo, animals, and some machines; there is also evidence for some kind of encyclopedism in convinced plants.[2] Some eruditeness is present, elicited by a separate event (e.g. being burned by a hot stove), but much skill and noesis put in from perennial experiences.[3] The changes induced by learning often last a time period, and it is hard to qualify knowing matter that seems to be "lost" from that which cannot be retrieved.[4] Human encyclopaedism launch at birth (it might even start before[5] in terms of an embryo's need for both interaction with, and freedom within its state of affairs within the womb.[6]) and continues until death as a result of on-going interactions 'tween populate and their surroundings. The existence and processes caught up in eruditeness are designed in many constituted comedian (including instructive science, psychology, psychology, cognitive sciences, and pedagogy), too as nascent william Claude Dukenfield of noesis (e.g. with a distributed involvement in the topic of learning from device events such as incidents/accidents,[7] or in collaborative learning eudaimonia systems[8]). Research in such fields has led to the recognition of diverse sorts of encyclopaedism. For good example, encyclopedism may occur as a consequence of accommodation, or classical conditioning, operant conditioning or as a result of more convoluted activities such as play, seen only in comparatively intelligent animals.[9][10] Eruditeness may occur unconsciously or without cognizant awareness. Education that an dislike event can't be avoided or loose may event in a shape called enlightened helplessness.[11] There is testify for human behavioural learning prenatally, in which dependency has been observed as early as 32 weeks into gestation, indicating that the essential queasy organisation is sufficiently developed and primed for encyclopedism and mental faculty to occur very early in development.[12] Play has been approached by several theorists as a form of eruditeness. Children research with the world, learn the rules, and learn to act through and through play. Lev Vygotsky agrees that play is crucial for children's development, since they make signification of their environment through and through acting informative games. For Vygotsky, however, play is the first form of eruditeness language and human activity, and the stage where a child started to understand rules and symbols.[13] This has led to a view that eruditeness in organisms is forever associated to semiosis,[14] and often associated with naturalistic systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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