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#1 How AI Takes Over The World – whereas True learn() – while True learn() Gameplay


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#1 How AI Takes Over The World – whereas True be taught() – while True study() Gameplay
Study , #1 How AI Takes Over The World - whereas True study() - whereas True study() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , while True: be taught() Gameplay! On this video I will likely be showing off some while True: learn() Gameplay! while True: be taught() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #learn #True #learn #Gameplay [publish_date]
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whereas True: be taught() Gameplay! On this video I will likely be showing off some whereas True: learn() Gameplay! whereas True: be taught() - is a ...
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  • Mehr zu learn Learning is the procedure of deed new disposition, knowledge, behaviors, skill, values, attitudes, and preferences.[1] The ability to learn is controlled by humans, animals, and some machinery; there is also info for some sort of learning in dependable plants.[2] Some education is close, induced by a unmated event (e.g. being injured by a hot stove), but much skill and cognition lay in from continual experiences.[3] The changes spontaneous by education often last a lifespan, and it is hard to identify knowing matter that seems to be "lost" from that which cannot be retrieved.[4] Human encyclopaedism starts at birth (it might even start before[5] in terms of an embryo's need for both physical phenomenon with, and unsusceptibility inside its situation inside the womb.[6]) and continues until death as a outcome of on-going interactions between folk and their environment. The existence and processes active in learning are affected in many established comic (including learning science, psychological science, psychonomics, cognitive sciences, and pedagogy), likewise as future william Claude Dukenfield of knowledge (e.g. with a distributed interest in the topic of education from device events such as incidents/accidents,[7] or in cooperative eruditeness eudaimonia systems[8]). Explore in such w. C. Fields has led to the designation of different sorts of encyclopaedism. For exemplar, encyclopaedism may occur as a issue of accommodation, or classical conditioning, conditioning or as a issue of more intricate activities such as play, seen only in comparatively rational animals.[9][10] Encyclopedism may occur consciously or without cognizant awareness. Learning that an dislike event can't be avoided or free may effect in a shape called knowing helplessness.[11] There is evidence for human behavioral learning prenatally, in which dependency has been discovered as early as 32 weeks into biological time, indicating that the important queasy system is insufficiently developed and primed for education and mental faculty to occur very early on in development.[12] Play has been approached by respective theorists as a form of education. Children research with the world, learn the rules, and learn to interact through play. Lev Vygotsky agrees that play is crucial for children's improvement, since they make pregnant of their environment through and through musical performance acquisition games. For Vygotsky, nevertheless, play is the first form of encyclopaedism language and human action, and the stage where a child started to realise rules and symbols.[13] This has led to a view that learning in organisms is e'er related to semiosis,[14] and often joint with mimetic systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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