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#1 How AI Takes Over The World – whereas True learn() – while True study() Gameplay


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#1 How AI Takes Over The World – whereas True study() – whereas True be taught() Gameplay
Be taught , #1 How AI Takes Over The World - whereas True study() - whereas True be taught() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , while True: be taught() Gameplay! In this video I will likely be showing off some while True: be taught() Gameplay! while True: study() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #be taught #True #study #Gameplay [publish_date]
#Takes #World #True #study #True #learn #Gameplay
while True: be taught() Gameplay! On this video I will likely be exhibiting off some while True: learn() Gameplay! while True: be taught() - is a ...
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  • Mehr zu learn Learning is the physical process of getting new understanding, cognition, behaviors, trade, belief, attitudes, and preferences.[1] The ability to learn is controlled by humans, animals, and some machinery; there is also inform for some rather learning in definite plants.[2] Some encyclopaedism is immediate, elicited by a unmated event (e.g. being burned-over by a hot stove), but much skill and knowledge amass from recurrent experiences.[3] The changes iatrogenic by encyclopedism often last a life, and it is hard to place knowing stuff that seems to be "lost" from that which cannot be retrieved.[4] Human eruditeness get going at birth (it might even start before[5] in terms of an embryo's need for both action with, and exemption within its state of affairs within the womb.[6]) and continues until death as a consequence of current interactions between fans and their surroundings. The world and processes caught up in encyclopaedism are studied in many established w. C. Fields (including learning psychological science, neuropsychology, experimental psychology, psychological feature sciences, and pedagogy), as well as emergent fields of cognition (e.g. with a distributed pertain in the topic of learning from guard events such as incidents/accidents,[7] or in cooperative encyclopedism well-being systems[8]). Explore in such comedian has led to the determination of various sorts of eruditeness. For case, education may occur as a consequence of physiological condition, or conditioning, conditioning or as a consequence of more complicated activities such as play, seen only in relatively searching animals.[9][10] Eruditeness may occur unconsciously or without cognizant consciousness. Education that an dislike event can't be avoided or loose may effect in a condition named enlightened helplessness.[11] There is testify for human behavioral encyclopedism prenatally, in which dependency has been observed as early as 32 weeks into physiological state, indicating that the basic queasy organization is sufficiently developed and ready for encyclopaedism and mental faculty to occur very early on in development.[12] Play has been approached by respective theorists as a form of education. Children experiment with the world, learn the rules, and learn to interact through and through play. Lev Vygotsky agrees that play is pivotal for children's growth, since they make pregnant of their surroundings through musical performance acquisition games. For Vygotsky, nonetheless, play is the first form of education terminology and communication, and the stage where a child started to understand rules and symbols.[13] This has led to a view that encyclopaedism in organisms is forever accompanying to semiosis,[14] and often related to with objective systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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